How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
Author:
Publisher: Walter de Gruyter
Published: 08/07/2023
Pages: 230
Binding Type: Hardcover
Weight: 1.11lbs
Size: 9.21h x 6.14w x 0.56d
ISBN13: 9783110737691
ISBN10: 3110737698
BISAC Categories:
- |
- |
About the Author
Regina Seiwald, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester.